published on in Celeb Highlights

D&D 3E/3.5 - Power Attack Fix in 3.5

Wizard/sorcerer damage goes up by:
d4+1/2 levels (Magic Missle)
then
d6/level (Fire Ball)
then
2d6/level (Disintigrate)
then
save or die.

Meanwhile melee damage pretty much didn't go up other than the occasional +2 from feats or strength increases through level or magic items or weapon bonuses.

Then they added new spells and even cleric and druid damage goes up by:
d8/2 levels (Searing Light/Infict Wounds)
then
d8/level (Sound Lance)
then
10 pts/level (harm) or more (Greater Bolt of Glory)
then
save or die.

Along with the new spells they added Assay Spell Resist which eliminated spell resistance.

Power attack change lets melee increase their damage by:
2/level per attack, but at a very high chance to miss.

Both mages and melee can combine various feats or magic items to multiply or dramatically increase damage easily. Mages now can easily deal enough damage to kill monsters of their own HD with a single spell. Melee with stacked feats can similary deal enough damage to do the same given low enough AC or using spells to defeat AC.

Basically DnD is totally and completely broken at the moment if the DM doesn't reign in the players. The thought of using level appropriate CRs for even a marginally min-maxed characters is utterly ludicrous as it will be a total slaughter with no challenge at all.

ncG1vNJzZmivp6x7prrWqKmlnF6kv6h706GpnpmUqHyxu9aeqWaZpKmupLeMn6CxZZmjenR5lGdocW9iboVw